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	<title>ZATH Audio &#187; chip</title>
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		<title>A chiptune cover</title>
		<link>http://www.zath.org/2010/02/26/a-chiptune-cover/</link>
		<comments>http://www.zath.org/2010/02/26/a-chiptune-cover/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 01:58:51 +0000</pubDate>
		<dc:creator>zath</dc:creator>
				<category><![CDATA[Cover]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[oldskool]]></category>

		<guid isPermaLink="false">http://www.zath.org/?p=60</guid>
		<description><![CDATA[Figured I&#8217;d post something I did a few years back for a game that didn&#8217;t really come out (but gave those of us who were working on it a lot of amusement).  My contribution was all of the chiptune covers &#8230; <a href="http://www.zath.org/2010/02/26/a-chiptune-cover/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Figured I&#8217;d post something I did a few years back for a game that didn&#8217;t really come out (but gave those of us who were working on it a lot of amusement).  My contribution was all of the chiptune covers of 80s (or not) songs.  Here&#8217;s one of them:</p>
<p><a href="http://8bitcollective.com/music/zath/Everybody+Wants+To+Chip+The+World+(Tears+For+Fears+Cover)/" target="_blank">Everybody Wants To Chip The World</a></p>
<p>On reflection, we probably would have needed to get permission from the original bands before distributing the game.  Eh!</p>
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		<title>Musicnerd VGM</title>
		<link>http://www.zath.org/2008/06/28/musicnerd-vgm/</link>
		<comments>http://www.zath.org/2008/06/28/musicnerd-vgm/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 12:42:13 +0000</pubDate>
		<dc:creator>zath</dc:creator>
				<category><![CDATA[Music by zath]]></category>
		<category><![CDATA[12-tone row]]></category>
		<category><![CDATA[2a03]]></category>
		<category><![CDATA[chip]]></category>
		<category><![CDATA[impulse tracker]]></category>
		<category><![CDATA[NES]]></category>

		<guid isPermaLink="false">http://www.zath.org/?p=16</guid>
		<description><![CDATA[So a friend of mine emailed me last night and said &#8220;Please make a 20th century style Nintendo piece&#8221; and then mentioned a ton of genres that the game should fill such as adventure / action / puzzle / survival &#8230; <a href="http://www.zath.org/2008/06/28/musicnerd-vgm/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>So a friend of mine emailed me last night and said &#8220;Please make a 20th century style Nintendo piece&#8221; and then mentioned a ton of genres that the game should fill such as adventure / action / puzzle / survival horror / RPG / FPS / MMO etc.</p>
<p>20th Century, eh?   Like the nerdiest, difficult listening music.  Set theory, 12-tone rows..</p>
<p>So!  Cutting to the chase, I stayed up a few hours past my bedtime and made a 12-tone row Nintendo piece.   I call it  <a title="NINTENROW" href="http://www.zath.org/Snippets/Nintenrow.mp3"><strong>NINTENROW</strong></a>.</p>
<p>(ah, hahaha.)</p>
<p>Anyway, it&#8217;s an overworld/area map and then it steps into pause mode, and then battle mode&#8230; and a little victory ditty before going back to the overworld/area map.</p>
<p>I used the following row: C F D# G# A# G D A B E F# C#<br />
and its inversions and retrogrades.</p>
<p>I feel so nerdy right now, it&#8217;s awesome.</p>
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